Book Collection Arduino PDF

Book Collection Arduino

Hello, friends of the blog. Today I want to talk to you about a topic that I am passionate about and that I think may interest many of you: Arduino.

Arduino is a free hardware and software platform that allows you to create and program electronic projects in an easy and fun way. With Arduino, you can make everything from robots to sensors, games, musical instruments, and much more. The possibilities are endless, and only depend on our imagination and creativity.

I have learned a lot about Arduino thanks to a series of books that I have found on the internet, and that I want to share with you for free. They are books that explain everything from the basic concepts to the most advanced ones, and that include practical examples and projects that we can do with Arduino. These are the books I recommend:

  • 30 Arduino Projects for the Evil Genius, by Simon Monk. This book contains 30 fun and challenging projects we can do with Arduino, such as a lie detector, a robotic arm, a sound generator, and more. Each project has a detailed description, a circuit diagram, and the necessary code to program the Arduino. The author has an engaging and didactic style, teaching us the principles of electronics and programming in a simple and entertaining way.
  • 30 Proyectos con Arduino, by Simon Monk (Spanish version of the previous book). This book is the Spanish translation of the previous book, for those who prefer to read in our language. It has the same projects and the same quality as the original, and it’s an excellent option for those who want to get started in the world of Arduino.
  • Arduino: Curso Práctico de Formación, by Óscar Torrente Artero. This book is a complete Arduino course, covering everything from the most basic aspects, such as software installation, hardware connection, and code structure, to the most advanced, such as the use of sensors, motors, displays, wireless communication, and more. The book has a practical methodology, based on exercises and projects that allow us to learn by doing. Additionally, the book has a pedagogical approach and is aimed at both students and teachers who want to use Arduino as an educational tool.
  • Aprende Arduino en un Fin de Semana, by Alfredo Moreno Muñoz. This book is a quick and effective guide to learning Arduino in a short time. The book is divided into three parts: Friday, Saturday, and Sunday. In each part, a series of concepts, examples, and projects are presented that allow us to advance in our learning of Arduino. The book has clear and simple language and is designed for those who want to start using Arduino without complications.
  • Arduino + Android Projects for the Evil Genius, by Simon Monk. This book is a continuation of the first book by the same author, but focused on the integration of Arduino with Android devices. The book contains 15 projects that show us how we can control our Arduino from our Android phone or tablet, using apps, Bluetooth, or the internet. Some of the projects include a voice-controlled robot, a weather station, a security system, and more. The book maintains the same fun and didactic style as the previous one, teaching us how to take advantage of the power and versatility of Android to enhance our Arduino projects.
  • Arduino Adventures: Escape from Gemini Station, by James Floyd Kelly and Harold Timmis. This book is a science fiction novel that introduces us to the world of Arduino in an original and entertaining way. The book tells the story of two young people who get involved in a space adventure and must use Arduino to solve the problems they encounter. The book has illustrations, diagrams, and code that show us how we can build the same projects as the protagonists, such as a rocket launcher, a fingerprint scanner, a laser bracelet, and more. The book is a fun and creative way to learn Arduino while reading a fascinating story.
  • Arduino and Kinect Projects: Design, Build, Blow Their Minds, by Enrique Ramos Melgar and Ciriaco Castro Diez. This book is an advanced Arduino book, teaching us how we can use the Kinect sensor from the Xbox console to create interactive and amazing projects with Arduino. The book contains 10 projects that show us how we can use Kinect to detect movement, depth, and sound, and how we can use that information to control our Arduino. Some of the projects include a robot that follows us, a touchscreen, a smart lighting system, and more.

 

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Benjamin-Bell

Benjamin Bell

Electronic Engineer with a Master’s degree in Mechatronics, certified with more than 10 years of experience in the industrial sector. Expert in the development of robotic systems, industrial automation and the design of complex mechatronic systems.

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